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How I Get Everything Done Before the Holidays
I'm going to pull back the curtain somewhat, and share a bit of insight into how I get so much done every week.
Michael T. Christensen
Dec 21, 20223 min read
15 views
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Plotting, Part 1: In Defense of the Railroad
Over the next few weeks, we discuss a few different approaches to running plots in RPGs – this week, we’re defending railroad tracks.
Michael T. Christensen
Nov 2, 20225 min read
133 views
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Old Group, New Faces
Let's talk about the challenges of joining an existing gaming group.
Michael T. Christensen
Oct 26, 20228 min read
23 views
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Location, Location, Location
Let's discuss the importance of memorable environments and locations in RPGs.
Michael T. Christensen
Oct 19, 20229 min read
19 views
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Creating Memorable NPCs
Let's talk about a few easy tricks to make your side characters more memorable and interesting.
Michael T. Christensen
Oct 12, 202210 min read
12 views
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What Makes a Campaign?
Let's discuss what we mean when we talk about a “campaign,” and how to find the right tone and style for your story.
Michael T. Christensen
Oct 5, 20225 min read
10 views
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How To Manipulate Your Players (Into Having Emotions)
I share some tips and tricks on emotional manipulation – in the service of storytelling, of course.
Michael T. Christensen
Sep 28, 20226 min read
44 views
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The Stubbornness of Ideas
This week, we examine how hard it is to change an RPG player’s mind once they have an idea… and how GMs can use that to their advantage.
Michael T. Christensen
Sep 7, 20224 min read
18 views
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Using Movies/TV as Inspiration
This week, we discuss how to use media as inspiration for your RPG adventures – and how to use those references to subvert expectations.
Michael T. Christensen
Aug 31, 20226 min read
14 views
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What Makes a Murder-Hobo?
This week, let's analyze that most curious phenomenon… the murder-hobo.
Michael T. Christensen
Aug 24, 20227 min read
50 views
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The Best Game Opening I've Ever Seen
This week, I recount the best opening scene I've ever seen in a role-playing game, and breaks down what made it so effective.
Michael T. Christensen
Aug 17, 20224 min read
58 views
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The Dice Want To Murder You
We need to talk about the cruel, mercurial nature of dice… and how they’re out to get all of us.
Michael T. Christensen
Aug 10, 20224 min read
20 views
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Consequences as Conditioning
This week, we discuss the ways your behavior as a DM can influence the players… sometimes in ways you may not have intended.
Michael T. Christensen
Jul 27, 20226 min read
26 views
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Talking Through Issues
Sometimes you need to have a heart-to-heart with your group, in order to clear the air and solve your problems together.
Michael T. Christensen
Jul 13, 20224 min read
11 views
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Bonds and Rivalries
This week, we discuss how to establish bonds and rivalries between your player characters in order to help flesh out their characterization.
Michael T. Christensen
Jul 6, 20224 min read
24 views
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Keeping Character Concepts Loose
This week, we talk about keep player character concepts loose, rather than getting locked in to a specific personality before play begins.
Michael T. Christensen
Jun 29, 20225 min read
22 views
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Naming Your Adventuring Group
Let's talk about adventuring group names: how to come up with a name, and whether or not you need one at all.
Michael T. Christensen
Jun 15, 20224 min read
48 views
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Games for New Players
Is there a “best system for beginners?" And can turn even complex games into “beginner” games?
Michael T. Christensen
May 18, 20227 min read
24 views
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